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She has the monk skill of 'iron skull' which allows her to break a large block of solid stone using her head—she once shattered an ogre's ribcage by imagining it as a stone block.
Her mastery of the monk's arts has long since been taken to what she saw as the ultimate expression of personal control—the ability to suspend one's own animation, without magical aid of any sort, and then revive at will.
Danica was raised in her early years in Westgate, the daughter of a wagoneer and his wife of Eastern ancestry. Her parents were killed however by Night Masks assassins, and Danica underwent tutelage in combat arts under a disciple of Penpahg D'Ahn, and eventually found herself at the Edificant Library as well beside Cadderly Bonaduce to complete her training through the texts of the venerated master.
Danica and Cadderly were in love almost from first sight, and consummated their love after the battle of Shilmista Forest when Cadderly arrived in Carradoon.
Cadderly had left the war to find his own answers, and Danica quickly came after him. After a series of battles with the Night Masks, she joined him in seeking out Castle Trinity, source of the evil chaos curse.
Facing magical monsters, the red dragon Fyrentennimar , and the soldiers of the castle, Danica accompanied Cadderly up until his confrontation with his father, Aballister Bonaduce.
Returning to the Edificant Library, Danica found it under the control of Kierkan Rufo, who had become a vampire by ingesting the liquid form of the chaos curse.
Beaten by Rufo and his undead horde, she was taken prisoner. Rufo attempted to turn her into his queen, but she was able to escape his thirst for blood by employing the ultimate technique of Penpahg D'Ahn: Sadly, Danica was then forced to watch for five years as Cadderly gave up his own life force to construct the Spirit Soaring cathedral, making him an old man.
Her only comfort was that she conceived and bore twins during this time. Another bright side was that as time went on, she became pregnant again as Cadderly began growing younger again.
Catti-brie found a kindred spirit in Danica when she and Drizzt Do'Urden came to the Spirit Soaring in search of Cadderly, needing his power to commune with the demon Errtu.
The two talked, and became quite friendly before Catti-brie was forced to leave. Still later, Danica accompanied Cadderly on his quest to destroy Crenshinibon.
She found a natural anti-thesis in the form of Artemis Entreri , who was in the company of Jarlaxle Baenre. After a grueling battle against both the red dragon Hephestus and the drow band Bregan D'aerthe , they succeeded, but shortly thereafter parted ways.
He is often portrayed as an inept dandy, bard and nobleman that blunders into the most inopportune situations. However, in reality, he is a skilled magician and a crafty adversary, trained by none other than Khelben "Blackstaff" Arunsun himself.
Danilo is a young below thirty winters, during the events of Elfsong Waterdhavian nobleman, and aspiring bard. At six feet tall, he stands about three inches taller than Arilyn Moonblade as stated in Elfsong.
He has wavy shoulder-length pale blond hair. However, even among the nobles, Danilo's choice of clothing is considered "extravagantly ridiculous".
He commonly wears clothes that suit his theme as a dandy and dilettante — from suits of purple which Arilyn Moonblade says make him look like a "walking grape", to the "Ruathym Adventurer garb" he once wore.
Whatever he wears, he can consistently be found wearing the height of fashion among the nobles of Waterdeep. In addition, he carries a complete wardrobe's worth of clothing in his bag of holding , as well as "enough jewelry to bedeck a harem".
Danilo, when faced by the public, acts like a complete fool. There are moments of intelligence within his mask as a dandy, but very few notice the truth of the matter.
Danilo, despite his canny intelligence and skill in subterfuge — is actually quite reckless, a fact brought to because of his alternate "dandy" ego this is evidenced through his naughty pranks and reckless magical experiments.
There are times when Danilo completely forgets his true self and fully reverts into the comfortable guise of the fool.
However, when faced with the truly important, Danilo becomes a serious and calculating genius, and a very dangerous adversary. Danilo is a very skilled magician, one whom Khelben had considered his probable heir and his apprentice with the most potential.
His skill with magic is such that he mastered the art of Spellsong in just a few days, he was able to charm a magically resistant dragon to slumber, and his illusionary pranks that get his uncle Khelben each time.
His magical skills include prismatic displays of light, fireballs, spells of invisibility, scrying and various charm spells. Aside from his magic, Danilo is also well versed with subterfuge, disguise, and manipulation.
Although less of a pragmatist than his Uncle Khelben, Danilo is still skilled in manipulating the political and social threads in any given situation.
His degree of expertise is as such that when he engaged the crime lord Elaith Craulnober in a verbal sparring match — it ended as a draw.
His skill may arguably be even better than a drow's — since he once tricked the drow princess, Liriel Baenre crafty even among her people into revealing more than she wished to.
Danilo Thann was always considered the "young dandy" in the house of Thann — as such, even his mother and father never takes him seriously.
Despite this reputation, Danilo has been trained by several bardic tutors around the world, one for each bardic tradition. He has also been secretly trained by his uncle, Khelben "Blackstaff" Arunsun.
To the public, Danilo is a novice mage who never seemed to have progressed past some parlor tricks to amuse the nobility — and well known for many unintentional magical mishaps.
The truth of the matter, however, is he is an extremely capable wizard — enough to make Khelben consider him as his most promising apprentice.
During the events of the Harper Assassin in the novel, Elfshadow, Danilo met the half-elven adventurer Arilyn Moonblade — inflicted by the unfortunate label of "assassin".
Initially accepting the mission due to Arilyn's unsurpassed beauty — he soon grew more attached and involved in the events.
He arranged to be kidnapped for his horses. The relationship that started as kidnapper Arilyn and captive Danilo soon fostered into true friendship, and later on, true love.
It is also in this event that Danilo first met the rogue elf, and future enemy and friend, Elaith Craulnober. Danilo was initially gifted the shared use of Arilyn's moonblade, but in the events following Silver Shadows — it was taken back by Arilyn, after realizing the gift would also curse Danilo to eternal servitude to the sword.
During the events of Elfsong, Danilo was forced to ally himself with his hated enemy, Elaith Craulnober — in order to answer a deadly riddle by the ancient green dragon, Grimnoshadrano.
It is also here, that Danilo met and befriended Morgalla the Mirthful — one of those rare female dwarven bards, and Wyn Ashgrove, a powerful gold elven spellsinger who taught Danilo the sacred art of the Spellsong.
The ragtag group, calling themselves Music and Mayhem, was from the very beginning a group with divided loyalties — split between Elaith's quest to reactivate his Moonblade, and Danilo's quest to save Waterdeep.
However, in the very end, Elaith and Danilo worked together to finally defeat the deadly enchantment and saved Waterdeep from ruin.
Danilo is foremost married to Arilyn Moonblade , a half-elven granddaughter of Queen Amlaruil of Evermeet. They have adventured together and Danilo has pushed and manipulated Arilyn considerably to reconcile with her elven family and come to terms with her roots.
Danilo's father, Lord Thann, is largely impotent in the family business dealings, and prefers to live quietly off the proceeds that the Lady Cassandra Thann makes.
The Lady is a formidable person in any respect, and disapproves of Danilo's various exploits to some degree. She has elven blood, but has never mentioned it, as there is some animosity towards elves in the Waterdhavian nobility.
Danilo has five brothers, at least one sister named Judith, as well as a deceased half-sister, Lilly Thann. Danilo has been named an elf-friend by the rogue Elaith Craulnober , and befriended the drow wizard Liriel Baenre.
Dantrag is the amber-eyed former weapons master for House Baenre, fourth son of Yvonnel Baenre. Was considered second son during earlier novels [ clarification needed ] due to unknown circumstances which was later revealed in the Sellswords trilogy.
He wields two enchanted swords, one of them of drow make, one of them named Khazid'hea, forged in the lands above and possessed of its own personality and will.
Dantrag also has a pair of bracers that increase the speed of his hands, allowing him to defeat many of his opponents by simply striking so fast that they cannot move fast enough to effectively counter.
Initially, his superior speed gives him the advantage. Drizzt's superior skills and insight allow him to win even against this disadvantage, by figuring out the weaknesses in Dantrag's seemingly undefeatable fighting style.
Drizzt realizes that Dantrag's magical speed is countered by understanding his predictability; moreover, Dantrag lacks a certain level of control, and is unable to improvise in the middle of one of his moves.
Eventually Dantrag is defeated and slain by Drizzt, who tells Dantrag that if he was able to defeat him, Zaknafein certainly would have as well.
Drizzt takes possession of his bracers and gives Catti-brie the sword, Khazid'hea. Khazid'hea means "Cutter" in the drow dialect.
Khazid'hea is a finely crafted blade that can cut through flesh, bone, armor, and even rock. The blade itself is sentient, cunning and blood thirsty, and subtly projects "thoughts" into its wielder's head to manipulate their reasoning.
When this happens, they may take excessive risks such as going into battle against impossible numbers until either their enemies, or they themselves lay dead.
Also, whilst the battle is raging, the blade is capable of masking the wielder's injury-sense so that they will continue fighting to the death.
Khazid'hea is always hungry for blood and battle, and it is never sated. Khazid'hea has one desire: In efforts to do so, it will alter its hilt to appeal to its wielder.
In order to become the weapon of Dantrag Baenre, it shaped itself into a demon's head. While attempting to snare Drizzt Do'Urden , it changed its handle into the head of a unicorn the symbol of Mielikki.
When it accepted Catti-brie, Khazid'hea adopted the form of the panther Guenhwyvar , with the symbols of the dwarven gods etched into its side.
During the conflict with Obould, Catti-brie is wounded and is unable to engage in combat. Thus, Khazid'hea ensnares Delly Curtie, Wulfgar's jealous wife.
The psychic power of the sword, too great for Delly to control, consumes Delly and soon after leads to her death by a group of orcs.
Though Cutter was wielded by several of the pathetic orcs, it eventually found its way into the hands of Drizzt Do'Urden who uses it during his fight with Obould Many-Arrows.
He loses the evil blade after it gets stuck in Obould's armor. Khazid'hea is now wielded by Tos'un Armgo after he found it in the armor left behind by Obould Many-Arrows.
This weapon shares some similarities with Michael Moorcock's Stormbringer , another sentient, bloodthirsty, supernaturally sharp sword that could sometimes influence its wielder's actions.
Also similar to it is Umbra, a sword in the Elder Scrolls universe which can possess a wielder in similar fashion, and is usually the game's strongest weapon.
Dendar the Night Serpent is a giant and tyrannical extraplanar serpent that feeds upon the forgotten nightmares of mortals. The Night Serpent's slit-pupil eyes are the sickly yellow-black of rotten eggs.
Her forked tongue flickers incessantly over her smooth lips. Her monstrous fangs are always coated with the viscous essence of lost dreams.
She speaks with a sibilant, malignant voice that drips with ancient horrors. Midnight-black scales cover her colossal hide and serve as the physical embodiment of the most terrifying nightmares she has swallowed.
Dendar the Night Serpent came into existence shortly after the first being slept and had a nightmare. She has an uncountable horde of horrible dreams and foul visions in her gullet that she has been devouring since the dawn of time.
She relishes the taste of particularly choice nightmares and savors the dreams of kings and deities alike. More horrifying, if she did not feed her insatiable appetite, every being, mortal or deity, would remember every nightmare he or she has ever dreamed in excruciating detail.
Supposedly, she will be the harbinger of the end of the world and even the gods themselves. Although she can slither across the Barrens of Doom and Despair or any of the lower planes at will, the Night Serpent is almost always found in her lair.
Dendar lives in a vast cave near the oozing river that surrounds much of the Fugue Plane. The hiss of the Night Serpent's breathing echoes through the plane as she sleeps, contentedly gorged on the world's unremembered nightmares.
Anyone who approaches her cave finds her awake and awaiting them with anticipatory delight as she savors and relives their worst unremembered nightmares.
Her cavernous maw is large enough to swallow a giant, and her tongue can knock an armored man to the ground with a single flick. Beneath her tongue is a foul mire of greasy spittle and half-devoured bones—the corporeal manifestations of her dream diet's remnants.
To the ancient Rus, Dendar was known as Nidhogg , the serpent who gnaws at the roots of the world tree that connects all things Yggdrasil.
In Calimport, she is known incorrectly as the Mother of the Night Parade. Legends tell of how Ubtao , Creator of Chult, will battle the Night Serpent when she emerges through a gigantic iron door located beneath one of the Peaks of Flame and attempts to eat the sun.
If Ubtao fails in his duty, the stories say Dendar will readily devour the sun and the doom of the world will finally arrive.
Dinin is brother of Drizzt Do'Urden , first appearing in R. Salvatore 's Dark Elf Trilogy , beginning with the first book Homeland, following in the second book Exile, and returning in the Legacy of the Drow series' first book The Legacy.
He was a trusted ally of Jarlaxle until he was turned into a drider by his sister Vierna. Dorn is a big person, but most of his left side is made up of metal plates and parts grafted on by the wizard who owned him when he was a boy, and this only contributes to his fiercesome look.
He carries a bow and quiver of arrows, and a bastard sword , when he can get one. When Dorn was six, he and his parents were part of a merchant caravan traveling in the Moonsea region.
The party was attacked by a red dragon , which killed both his parents and bit off his left arm and leg plus a goodly piece of the skin around them, and left him to die.
The wizard who owned him and his parents transported to the site a few moments later to retrieve his merchandise.
Upon finding Dorn, he saved his life by creating the golem parts that make up his left side. Dorn still had to serve the wizard, as well as the years of service his parents owed.
As he grew up, the wizard trained him to be a fighter in the arena, and enchanted the golem parts for improved efficiency. After he had become a veteran arena competitor, Dorn found a way to kill the wizard and escape the city.
Once he was out on his own, he began working as a mercenary, and looking for jobs that required him to kill dragons, because due to the incident when he was six, he hates dragons more than anything else, and dedicated his life to killing every dragon he could around the Moonsea.
In the Year of Rogue Dragons, he has made a number of allies, and they have travelled with him in his eternal quest to kill dragons.
All of them work to stop a plot by the insane wizard Sammaster from creating an army of dracoliches and descending upon the world.
The Do'Urden family name is used by a number of characters, particularly Drizzt, in the books of R. It was the house of the famous drow Drizzt Do'Urden , who brings the disfavor of the Spider Queen upon his house by committing an act of kindness and sparing a life.
Thus "Do'Urden" means "walkers in the darkness". Matron Malice Do'Urden became aware of her son's actions, which had placed the house in disfavor.
To regain the favor of Lolth , she sacrificed Zaknafein Drizzt's father , who volunteered to save his son's life. Drizzt, returned from his battle with Masoj and Gelroos, and discovering what had happened to his father, deserted House Do'Urden and left Menzoberranzan.
House Hun'ett lost two of its wizards and the favor of Lolth for failing to kill Drizzt, and House Do'Urden lost the favor of Lolth due to Drizzt's desertion.
Ten years passed with small sneak attacks between House Do'Urden and House Hun'ett, because neither of the houses had regained Lolth's favor.
Also both were severely weakened by various losses. House Do'Urden lost its principle weapon masters and House Hun'ett lost its two most powerful mages.
But they had lost a lot of soldiers and had yet to regain Lolth's favor. Giving SiNafay as a sacrifice, Zaknafein's was risen as Zin-carla which is also known as a spirit-wraith.
This removed Malice's disfavor in the eyes of Lolth, however, it did not regain Malice favor. When Zaknafein regained his senses for a little time he jumped into an acid pit, destroying himself and causing the failure of Zin-carla.
Briza took the lead by killing her mother but House Baenre , under orders by Lolth, attacked House Do'Urden, killing most of its members.
Vierna and Dinin survived this attack and joined Bregan D'aerthe in order to survive. She had Lolth's favor and got help from Bregan D'aerthe.
She turned Dinin into a drider. Dragonbait also referred to as Champion is a finhead saurial paladin most likely in the service of Tyr. Dragonbait is a non-player character NPC in the 5th edition adventure Tomb of Annihilation published in September Dragonbait stands roughly five feet in height, not counting the troglodyte-like head fin, though that is only in consequence to his posture, being canted forward at the hips, and balanced by a tail near long as his torso.
His scales are small and smooth, like beadwork. On his chest was a ring of symbols identical to those originally sported by Alias on her arm, which resolved themselves into a ring of blue ivy at the end of the events of Azure Bonds.
Dragonbait received his current name the night he assisted Alias in disposing of some thugs in the service of her creators.
Alias warned him that if he made a single false move, he'd be dragon bait. He immediately took it as his name, and is only referred to as Champion by Grypht and presumably, therefore, other saurials.
Dragonbait's near refutal of his previous name may have originated in the circumstances that brought him into the power of the creators of Alias.
He had served Tyr single-mindedly, and had fallen in love with another saurial, who served Lady Luck likely Tymora, or possibly her other incarnation of Tyche.
Believing that Luck's fickle nature was in violation of the rigorous justice of Tyr, he demanded that his love leave her goddess' service and come to serve his god.
The argument ended with no resolution, and apparently fearing his love for her would eventually taint his pure service to his god, he left for Tarterus to serve his god.
There, he was captured by the fiend Phalse to be used for a dark purpose. While imprisoned, he had a vision, or perhaps only a dream, in which he was visited by Lady Luck.
He was told that she would rather not see him ever again, but that her aid had been asked by the god of justice to save his servant.
Wishing to live and not offend his god who had intervened on his behalf, he accepted the task she charged him with: Freed from his imprisonment by the Nameless Bard, Dragonbait became Alias' companion.
He lives always to serve Tyr, but now he also pays homage to all other gods who can further the cause of justice. As he can not speak human tongues, after aiding Alias in destroying her evil creators, she taught him the thieves' hand cant , a fact that thoroughly irritated Olive when she learned of it.
In the third book, Alias used the finder's stone to cast a permanent tongues spell on herself, enabling her to speak Dragonbait's own tongue, which is a combination of clicks and whistles pitched outside normal human hearing, and scents see list below.
Dragonbait frequently refers to Alias as his sister, something that has been borne out as being true from the gods' point of view when Alias becomes a soul singer, a saurial gift that apparently follows genealogical lines.
Following the events of Song of the Saurials Dragonbait and Alias apparently settled in the Lost Vale with the displaced saurials to aid them in their new settlement.
A short time later, however, they are adventuring again. The Elk Tribe is a nomadic group of barbarians living in the tundra that comprises Icewind Dale.
It was the lead tribe ruled by Heafstaag. All tribes are named after animals of great power or prowess. After the battle with Ten-Towns few tribe members were left.
Wulfgar assumed control of the tribes after being released from the servitude of Bruenor Battlehammer and extensive training by Drizzt Do'Urden.
He convinced his tribe to join forces with the men of Ten-Towns against the army of Akar Kessel , wielder at the time of Crenshinibon, The Crystal Shard.
With the help of the barbarians they were successful. Thinking of what might be best for his people, he split the tribe into two groups. One remained in Icewind Dale led by Revjak , the other followed him to the south where his adoptive father Bruenor Battlehammer had reclaimed his childhood home Mithral Hall.
They lived in a town called Settlestone. Originally a Dwarven town they rebuilt it after two hundred years of its vacancy. They lived a prosperous life working as traders and merchants for the dwarves.
After the death of their leader during the war with the Drow , Berkthgar the new leader decided to return to their old way of life on the tundra.
Ellifain is an elf who appears in a series of New York Times best-selling books by R. She is also mentioned in all of the Hunter's Blades Trilogy books.
Ellifain appears as a child when benign drow warrior Drizzt Do'Urden travels from the Underdark to the surface with a raiding party of other, not so benign drow, including Drizzt's brother Dinin Do'urden.
While Ellifain's clan is dancing under the stars, the drow attack. All of the elves are massacred, except for Ellifain, who is saved when Drizzt Do'Urden covers the trembling and screaming Ellifain with her own mother's blood, making it look like she is also mortally wounded, and hiding her under her mother's body and forcing her to be quiet.
This thoroughly fools the other drow, sparing Ellifain's life. Ellifain appears only briefly here. As a young adult, Ellifain is living in the Moonwood, fostering a powerful hate for drow, especially the local 'hero' Drizzt Do'Urden , who she falsely views to be a lie.
Drizzt passes through the forest on his way to the Underdark, and Ellifain promptly attacks him. Drizzt does avoid getting hit by her sword and does not strike back at her.
It then takes many elves to hold her back. Ellifain, now under the guise of Le'lorinel, a male elf, clearly remembers that fateful night when her clan was massacred, still fostering a huge hatred of drow.
She is now out of the Moonwood and is serving a wizard somewhere else. Her reward for the work is an onyx ring containing 4 spells.
She visits a local gnome seer to try to find Drizzt, who she has sworn to kill. The gnome divines with his crystal ball and shows 'him' two signs, one the combined symbols of Dwarven gods Moradin and Dumathoin, the other being the combined symbols of Dumathoin and Clangeddon.
The seer tells Ellifain that these are the symbols on the twin heads of Aegis-Fang , a warhammer forged by dwarven king Bruenor Battlehammer and carried by Wulfgar , both of which are part of an adventuring band called the Companions of the Hall , which also includes Drizzt.
The gnome tells her that the symbols will lead her to Drizzt. The elf then ventures to Luskan and eventually meets an agent of the infamous pirate Sheila Kree.
She is knocked unconscious and is brought to Golden Cove, Sheila Kree's secret port that she shares with a clan of ogres.
She is branded with Aegis-Fang , which Sheila received through Luskan's blackmarket. The Companions of the Hall eventually arrive in search of Aegis-Fang.
Drizzt slides down a chimney and comes out in the hearth of a room containing Ellifain and a huge ogre. Ellifain promptly kills the behemoth to have Drizzt for herself.
She fights him, using 3 spells, and when Drizzt summons a globe of magical darkness around she uses her last spell, the fire shield, which inflicts the same wounds given to the user of the spell to the giver of the wounds.
Since they are in the globe of darkness, Drizzt cannot see the tell-tale flames. Drizzt punctures Ellifain's lung, which immediately does the same to Drizzt.
Then, Catti-brie comes in with a healing potion. Drizzt, now recognizing Ellifain, pleads to Catti-brie to give it to Ellifain, but Bruenor, now in the room, tells Cattie-brie otherwise.
Drizzt is saved, but Ellifain is not. Drizzt has her buried in the tunnel complex of Golden Cove.
Whilst there, Drizzt is able to speak with her spirit and apologize, to which Ellifain accepts and by Drizzt's reasoning, is at peace.
The Flaming Fist is the largest and most powerful mercenary company of the Forgotten Realms. The Flaming Fist is based in the city of Baldur's Gate on the Sword Coast , where its members serve as a guard within the city.
Their job is to put down with deadly force any who commit egregious acts of evil. They also work out of this city, going down just south of Beregost but stopping before Nashkel.
From Nashkel onwards, the Amnish soldiers keep guard. The organizations's base of operations is in the city of Baldur's Gate, although they have other forts and establishments in Anchorome , Chult , and Tethyr.
Considering the DMG hirelings tables [pages ], it's hard to see how this bunch can stay in business even at 10, gp a day, but I still think it is a neat idea that is well presented.
The Flaming Fist plays a prominent role in the plot of the Baldur's Gate series computer games. In particular, the following characters are members of the Flaming Fist:.
The Four were a band of adventurers whose members included: Florin Falconhand was also a stand-in member at times. A swashbuckler and con artist, the moon elf called the Fox-at-Twilight or "Light" is an enigma at best.
She fights by trickery as much as by blade, luring her opponents into underestimating her by guile or plying her considerable charm to get what she wants.
Her exact origins are unknown, and she has made a variety of outrageous claims about her past, including being a former lover of her divine patron, Erevan Ilesere.
She is notable in that she appears both before the Spellplague and time-jump in the novel Depths of Madness and the sourcebook The Grand History of the Realms as well as after, in the form of Lady Ilira Nathalan in the novel Downshadow.
He is head of the Zhentarim , chosen and arch-priest of Bane. Once a servitor of Manshoon , he managed to kill him and take his position of master of the Zhents.
Fzoul is a high-level adversary as his status as chosen and arch-priest of bane lends him considerable powers and the Zhentarim offers him considerable resources.
He once had an understanding with Khelben "Blackstaff" Arunsun but whether he has to respect it since the archmage's death is doubtful at best. Formerly the mortal Chosen Tyrant of his dark overlord, Fzoul eventually was killed fighting the shadovar and was granted his current status as a Demi god as his reward for dying in Bane's service.
Galaeron Nihmedu is the main character in Return of the Archwizards, a trilogy of novels by Troy Denning. Galaeron has a little sister named Keya, turquoise-haired and only about eighty years of age.
Galaeron is tall and solidly built for a moon elf and has the pale skin and regal features common to his race; two decades of serving as a Tomb Guard along the Desert Border South have left his face mildly rugged and weather-beaten.
He is skilled in both hand-to-hand combat and sorcery, having attended both academies of the College of Magic and Arms.
As he is a sorcerer , he was often discriminated against in the academies which favor regular wizards , being called arrogant and stubborn.
Eventually, they accused him of using dark magics and demanded to see his spellbook; unfortunately, he never had one. Unlike most mages , sorcerers do not forget spells after they use them; thus, they do not require spellbooks and the like or countless hours of relearning spells.
It took Lord Imesfor's intervention to win Galaeron a place in the Tomb Guard, a militia of Evereska that guards the elven crypts in the area against almost always human thieves.
He was assigned to the Desert Border South which borders the Great Desert of Anauroch as a patrol leader in the Tomb Guard, where he served for twenty years.
His life was made harder by Kiinyon Colbathin, Tomb Master and Master of the Defenses of Evereska, who for some reason felt scornful of him.
On 20 Nightal, the Year of the Unstrung Harp DR , Galaeron led his patrol into an ancient crypt housing seven Aryvandaaran nobles, high lords of the aggressive Vyshaan clan who had started the First Crown War , plunging the entire elven race into three thousand years of violent carnage.
The patrol tracked down a band of Vaasans a human ethnicity native to Vaasa and followed them through a dwarven tunnel to where they were using a beholder to carve a path to the Sharn Wall, a silver-colored magical barrier that imprisons the phaerimm.
The Vaasans were trying to locate Melegaunt Tanthul, an archwizard from the ancient Netherese city of Shade. The elves had a small skirmish with the crypt-breakers, and then Melegaunt himself appeared.
Galaeron's and Melegaunt's magical bolts collided, creating an explosion that punctured a hole in the Sharn Wall. Magic from the Weave and magic from the Shadow Weave mingle with disastrous effects.
This freed the phaerimm, an ancient, malevolent, and powerful race that were imprisoned beneath Anauroch by a mysterious race known as the sharn after the collapse of Netheril.
The leader of the Vaasan band, Vala Thorsdotter, was loyal to Melegaunt through a debt made by her great grandfather, Bodvar. As more phaerimm escaped through the breach, they began gathering armies of bugbears , illithids , and beholders that they had enthralled through their mind magic.
Melegaunt, Vala, and Galaeron went on a journey to stop the phaerimm, Melegaunt leading the way but not telling them where they were going.
On their journey, they were eventually accompanied by a little man named Malik el Sami yn Nasser actually the Seraph of Lies, the highest honor bestowed by Cyric and Aris, a stone giant priest whom Galaeron rescued from beholders serving the phaerimm.
Along the way, Melegaunt took advantage of Galaeron's sorcery skills to teach him how to use the Shadow Weave , a mostly unknown source of magic now controlled by Shar that was split from the Weave in ancient times when Karsus temporarily usurped Mystryl 's power.
It is also greatly effective against the phaerimm, who are highly resistant to magical attack except for the Shadow Weave, which they know nothing about.
A side effect to Galaeron's use of shadow magic was that he overindulged in it and came into conflict with his shadow self.
A shadow is not opposite, but absence. In Galaeron's case, it was the absence of kindness and loyalty. He slowly began losing some of his emotional self-control and compassion and lost the ability to go into Reverie, the elven method of deep meditation and subconscious connection with other elves, and had to sleep and have dreams like a human.
For the first time in his life, Galaeron also felt jealousy such as when he found his mother sitting in Elminster 's lap while he clutched her behind.
He also lost his ability to tap into the Weave and had to solely rely on the Shadow Weave for magic. While drawing energy from the Weave feels somewhat like warmth coming into one's body all at once, drawing upon the Shadow Weave feels as if a burst of coldness comes up from the ground through one's feet and into the body.
Galaeron eventually became used to it, however, and soon the coldness no longer bothered him. Melegaunt continuously warned Galaeron to not use the magic so often, lest Galaeron be consumed by his shadow.
Melegaunt led his small entourage to the ruins of Karse in the High Forest. Keeping his true intent hidden, he only told his companions that in Karse there was something to defeat the phaerimm.
In the temple of Karsus, Melegaunt was killed by a lich , but before he died, he imparted all of his knowledge of the phaerimm into Galaeron's subconscious.
Earlier, had also told of his past: Follow me now, for the Return is at hand! With Melegaunt's knowledge stored in his mind, Galaeron became a valuable asset to the ruler of Shade, Telamont Tanthul.
Also, during his imprisonment by Telamont, Galaeron joined with his shadow, filling in the gaps of his character and making him more whole while still being able to keep his will as his own.
When Galaeron arrived back in Evereska, he helped the high mages repair the mythal, which had been unraveled by a phaerimm SpellGather.
This inadvertently added something new to the mythal: In , Wizards of the Coast announced a new deal with Salvatore to write six more books featuring Drizzt the dark elf.
The books' release dates are planned between and Demon Stone , working with the design team at Stormfront Studios. CDS books commissioned him to edit a four book series based on the interactive online EverQuest game.
Salvatore was hired as creative director for upstart game developer 38 Studios , which was owned by former baseball player Curt Schilling.
He wrote the dialogue and created a backstory spanning ten thousand years for the fantasy game Kingdoms of Amalur: Reckoning , which was released in February ,  and sold over one million units.
Maybe he made a couple of bad business decisions He's lying in the gutter and you want me to kick him in the head? Why would anyone do that?
From Wikipedia, the free encyclopedia. Robert Anthony Salvatore Salvatore in The Encyclopedia of Fantasy. Archived from the original on February 28, May 17, , Vol.
James Guide to Fantasy Writers. Wizards of the Coast Archived from the original on July 16, Retrieved July 7, The Silent Blade Forgotten Realms: Paths of Darkness, 1; Legend of Drizzt, 11 by R.
In Sylvan Shadows Forgotten Realms: The Cleric Quintet, 2 by R. The Demon Awakens Corona: The DemonWars Saga, 1 by R. Starless Night Forgotten Realms: Legacy of the Drow, 2; Legend of Drizzt, 8 by R.
The Ghost King Forgotten Realms: Transitions, 3; Legend of Drizzt, 19 by R. The Cleric Quintet, 1 by R. The Legend of Drizzt: The Collected Stories by R.
Neverwinter, 1; Legend of Drizzt, 20 by R. Passage to Dawn Forgotten Realms: Legacy of the Drow, 4; Legend of Drizzt, 10 by R. The Orc King Forgotten Realms: Transitions, 1; Legend of Drizzt, 17 by R.
The Spine of the World Forgotten Realms: Paths of Darkness, 2; Legend of Drizzt, 12 by R. The Demon Spirit Corona: The DemonWars Saga, 2 by R.
The Demon Apostle Corona: The DemonWars Saga, 3 by R. Charon's Claw Forgotten Realms: Neverwinter, 3; Legend of Drizzt, 22 by R. Neverwinter, 2; Legend of Drizzt, 21 by R.
Vector Prime Star Wars: The New Jedi Order, 1 by R. Saga of the First King, 1 by R. The Pirate King Forgotten Realms: Transitions, 2; Legend of Drizzt, 18 by R.
The Graphic Novel Legend of Drizzt: The Graphic Novel, 5 by R. Attack of the Clones Star Wars: Novelizations, 2 by R. The Last Threshold Forgotten Realms: Neverwinter, 4; Legend of Drizzt, 23 by R.
The Graphic Novel, 1 by R. Luthien's Gamble Crimson Shadow, 2 by R. The DemonWars Saga by R. The Best of the Realms: The Stories of R.
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The Crystal Shard Forgotten Realms: Icewind Dale, 1; Legend of Drizzt, 4 by R. Want to Read saving… Error rating book.
The Lone Drow Forgotten Realms: Hunter's Blades, 2; Legend of Drizzt, 15 by R. Streams of Silver Forgotten Realms: Icewind Dale, 2; Legend of Drizzt, 5 by R.
Servant of the Shard Forgotten Realms: Paths of Darkness, 3; The Sellswords, 1 by R. The Halfling's Gem Forgotten Realms: Icewind Dale, 3; Legend of Drizzt, 6 by R.
The Two Swords Forgotten Realms: Hunter's Blades, 3; Legend of Drizzt, 16 by R. Promise of the Witch King Forgotten Realms: The Sellswords, 2 by R.
The Thousand Orcs Forgotten Realms: Hunter's Blades, 1; Legend of Drizzt, 14 by R. The Legacy Forgotten Realms: Legacy of the Drow, 1; Legend of Drizzt, 7 by R.
Siege of Darkness Forgotten Realms: Legacy of the Drow, 3; Legend of Drizzt, 9 by R. Road of the Patriarch Forgotten Realms: The Sellswords, 3 by R.
The Chaos Curse Forgotten Realms: The Cleric Quintet, 5 by R. Night Masks Forgotten Realms: The Cleric Quintet, 3 by R. The Fallen Fortress Forgotten Realms: The Cleric Quintet, 4 by R.
Sea of Swords Forgotten Realms: Paths of Darkness, 4; Legend of Drizzt, 13 by R. The Silent Blade Forgotten Realms: Paths of Darkness, 1; Legend of Drizzt, 11 by R.
In Sylvan Shadows Forgotten Realms: The Cleric Quintet, 2 by R. The Demon Awakens Corona: The DemonWars Saga, 1 by R.
Starless Night Forgotten Realms: Legacy of the Drow, 2; Legend of Drizzt, 8 by R. The Ghost King Forgotten Realms: Transitions, 3; Legend of Drizzt, 19 by R.
The Cleric Quintet, 1 by R. The Legend of Drizzt: The Collected Stories by R. Neverwinter, 1; Legend of Drizzt, 20 by R.
Passage to Dawn Forgotten Realms: Legacy of the Drow, 4; Legend of Drizzt, 10 by R. The Orc King Forgotten Realms: Transitions, 1; Legend of Drizzt, 17 by R.
The Spine of the World Forgotten Realms: Paths of Darkness, 2; Legend of Drizzt, 12 by R. The Demon Spirit Corona: The DemonWars Saga, 2 by R.
The Demon Apostle Corona: It was the year of that he was to start taking his writing career more seriously, as he begun to concentrate on becoming an author.
Finally finishing it in he managed to secure himself a deal and his status as a writer was set. With number of series behind him, many of them still ongoing, he is no stranger to the epic saga spanning across multiple volumes.
With plenty of awards throughout his career, he continues to attract attention for his work, as he pioneers within his chosen genres.
As his career grows from strength-to-strength he shows no signs of stopping anytime soon either, as he continues into the foreseeable future.
Creating the world and building the overall tone of the series, this particular book went about introducing the characters.
It also worked on getting the arc right for the series, so that the readers knew what to expect. He soon learns of a barbarian attack on his native Ten Towns, as he must warn the council of what lies ahead.
After persuading them of the impending barbarian invasion they must then work together to prevent it from occurring. During this battle Drizzt proves himself to be a hero saving the town, thus securing his acceptance and sealing his fate there.
Following on five years later, there is tale of a shard with great power that can embed itself in the minds of others along with its user.
It is then up to Drizzt to take his pupil, indentured to him during the previous battle after saving his life, and going after the shard piece lest it fall into the wrong hands.
So begins their journey, as they attempt to keep one step ahead of each other, whilst trying to keep a lookout as to the intentions of those they meet.
Will they be able to find the shard and rectify the wrong? Can they survive the terrible ordeal that awaits them, whilst also proving their worth?
What will become of them as they go searching on their epic quest for the crystal shard? Building upon the tone as well, it works to create a somewhat different direction to what came previously.
Set in the year of Drizzt is in mourning after the death of his friend Regis who recently passed away. He then teams up with Bruenor to take a quest to find the fabled lands of Gauntlgrym, a dwarven kingdom said to be filled with treasure.
In their search though they happen to set about a series of events that might finish their own kingdom spelling the end of life as they know it.
Will they be able to find the much fabled kingdom with its many riches and arcane lore, or will peril befall them along the way?
What will become of them on their search for the legendary Gauntlgrym? If you see one missing just send me an e-mail below. Our author of the month is Canadian author Opal Carew who writes erotic romance novels.